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2.吴鉴鹰的单片单片单片机开发板怎么样啊?马上要学习单片机了,想买一块单片机开发板。机做机贪
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#include <stdio.h>
#include <conio.h>
#include <windows.h>
#define BEG_X 2
#define BEG_Y 1
#define WID
#define HEI
HANDLE hout;
typedef enum { UP, DOWN, LEFT, RIGHT} DIR;
typedef struct Snake_body
{
COORD pos;//è身çä½ç½®
struct Snake_body *next;//ä¸ä¸ä¸ªè身
struct Snake_body *prev;//åä¸ä¸ªè身
}SNAKE, *PSNAKE;
PSNAKE head = NULL;//è头
PSNAKE tail = NULL;//èå°¾
//ç»æ¸¸æè¾¹æ¡çå½æ°
void DrawBorder()
{
int i, j;
COORD pos = { BEG_X, BEG_Y};
for(i = 0; i < HEI; ++i)
{
SetConsoleCursorPosition(hout, pos);
for(j = 0; j < WID; ++j)
{
if(i == 0)//第ä¸è¡
{
if(j == 0)
printf("â");
else if(j == WID - 1)
printf("â");
else
printf("â");
}
else if(i == HEI - 1)//æåä¸è¡
{
if(j == 0)
printf("â");
else if(j == WID - 1)
printf("â");
else
printf("â");
}
else if(j == 0 || j == WID - 1)//第ä¸åææåä¸å
printf("â");
else
printf(" ");
}
++pos.Y;
}
}
//æ·»å è身çå½æ°
void AddBody(COORD pos)
{
PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));
pnew->pos = pos;
if(!head)
{
head = tail = pnew;
}
else
{
pnew->next = head;//æ°å建è身çnextæååå çè头
head->prev = pnew;//åå çè头çprevæåæ°å建çè身
head = pnew;//ææ°å建çè身ä½ä¸ºæ°çè头
}
SetConsoleCursorPosition(hout, head->pos);
printf("â");
}
//è身移å¨çå½æ°
void MoveBody(DIR dir)
{
PSNAKE ptmp;
COORD pos = head->pos;
switch(dir)
{
case UP:
if(head->pos.Y > BEG_Y + 1)
--pos.Y;
else
return;
break;
case DOWN:
if(head->pos.Y < BEG_Y + HEI - 2)
++pos.Y;
else
return;
break;
case LEFT:
if(head->pos.X > BEG_X + 2)
pos.X -= 2;
else
return;
break;
case RIGHT:
if(head->pos.X < BEG_X + (WID - 2) * 2)
pos.X += 2;
else
return;
break;
}
AddBody(pos);//æ·»å äºä¸ä¸ªæ°çè头
ptmp = tail;//ä¿åå½åçèå°¾
tail = tail->prev;
if(tail)
tail->next = NULL;
SetConsoleCursorPosition(hout, ptmp->pos);
printf(" ");
free(ptmp);
}
int main()
{
int ctrl;
DIR dir = RIGHT;//åå§èçæ¹åæ¯åå³ç
COORD pos = { BEG_X + 2, BEG_Y + HEI / 2};
system("color 0E");
system("mode con cols= lines=");
hout = GetStdHandle(STD_OUTPUT_HANDLE);
printf(" ------------è´ªåèç移å¨------------");
DrawBorder();
//èªå®ä¹å 个èç身ä½
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
//æ§å¶èç移å¨
while(ctrl = getch())
{
switch(ctrl)
{
case 'w':
if(dir == DOWN)
continue;
dir = UP;
break;
case 's':
if(dir == UP)
continue;
dir = DOWN;
break;
case 'a':
if(dir == RIGHT)
continue;
dir = LEFT;
break;
case 'd':
if(dir == LEFT)
continue;
dir = RIGHT;
break;
case 'q':
return 0;
}
MoveBody(dir);
}
return 0;
}
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吴鉴鹰的单片机开发板怎么样啊?马上要学习单片机了,想买一块单片机开发板。源码
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