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【newvue源码学习】【vue源码执行流程】【aop编程源码解析】绘制透视源码_绘制透视源码怎么做

2024-11-30 07:50:51 来源:{typename type="name"/} 分类:{typename type="name"/}

1.求一个能实现屏幕水波纹效果的绘制绘制vb代码
2.探索边界:GTA5最新辅助源码解析
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绘制透视源码_绘制透视源码怎么做

求一个能实现屏幕水波纹效果的绘制绘制vb代码

       '补模块3文件。一个放不下。透视透视

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       ' 渲染子程序,源码源码将新的绘制绘制帧数据渲染到 lpDIBitsRender 中

       ' 算法:

       ' posx = Wave1(x-1,y)-Wave1(x+1,y)+x

       ' posy = Wave1(x,y-1)-Wave1(x,y+1)+y

       ' SourceBmp(x,y) = DestBmp(posx,posy)

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)

       Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long

       Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long

       Dim lpDIBitsSource As Long, lpDIBitsRender As Long

       Dim I As Long, J As Long

        dwFlag = 0

       With lpWaveObject

       'Debug.Print "WaveRender " & .dwFlag

        If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub

        .dwFlag = .dwFlag Or F_WO_NEED_UPDATE

        lpWave1 = .lpWave1

        LineIdx = .dwWaveByteWidth '像素指针

        For I = 1 To .dwBmpHeight - 2

        For J = 0 To .dwBmpWidth - 1

       '